I fell in love with Walking Dead because Lee, the protagonist, became a vessel for my beliefs and morality, a character I worked with Telltale to define and develop. Tales of the Borderlands came out a few years ago, but I think the distance was necessary (for me, at least) to properly notice this change. Granted, I’m way behind in this analysis. I mean the dialogue options themselves feel less interactive. So yes, Borderlands is less interactive in those regards, but I’m not actually talking about any of that. This a rather obvious statement if you take it literally: There are fewer puzzles to solve in Borderlands, fewer moments of exploration, and really just fewer moments of any non-dialogue gameplay. To put it simply, Borderlands feels less interactive than Telltale’s The Walking Dead, the series that arguably put them on the mainstream map. ![]() Tales From the Borderlands feels like a different sort of Telltale game, one that, weirdly enough, seems to deemphasize the dialogue choices that have come to define Telltale. Thankfully, I’ve finally gotten back on the Telltale horse again with Tales from the Borderlands and it feels… weird. I’ve always enjoyed the developer’s output, everything from Sam and Max to The Wolf Among Us, but I’ve fallen behind on their more recent series like Minecraft: Story Mode, Game of Thrones, and Batman. It’s been a while since I’ve played a Telltale game.
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